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Thesis: Virtual Reality Application in Watersector Training Simulation Solutions

This thesis was written in the framework of the PoVE Water project and it's results will be used to develop the use of VR in the water sector even further.

By Richard Greenberg


The bachelor thesis "The use of Virtual Reality in water training simulations" explores how Virtual Reality (VR) technologies can be used in water training simulations. The thesis aims to investigate VR development hardware and software, and to develop an experimental prototype VR training solution to provide virtual immersive simulations for complex system exploration, process testing and user training. The theoretical basis of the work consists of a review of VR theoretical principles, applications and development trends, as well as an exploration of VR hardware solutions and software tools. In the empirical part, an experimental prototype of a VR training solution based on the Valmiera drinking water treatment plant is developed. The training solution provides the possibility to execute a training scenario by interacting with different equipment specific to the water sector. The results could provide insights into the possibilities and possible applications of VR technology in water sector training simulation solutions.



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That’s a great thesis topic. Virtual Reality (VR) training simulations in the water sector can significantly improve learning outcomes by offering safe, cost-effective, and repeatable environments for staff to practice critical operations. One key factor in scaling these VR solutions is cloud computing. By hosting training data, simulation models, and user performance analytics in the cloud, organizations can make VR training accessible from anywhere, streamline updates, and ensure real-time collaboration across multiple locations.


If you’re exploring how VR training can be enhanced with cloud-based solutions, you might find Swift Tech https://swifttechnow.blog/ Now useful. They offer insights into cloud computing technologies and how these can integrate with emerging innovations like VR to create smarter, more efficient digital training systems.

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